#pragma once
#include<d3dx9.h>  
#include"camera.h"

class HUD
{
private:
	Camera	*m_camera;
	// DirectX font object.
	LPD3DXFONT Font;

	// RECT used to position the font.
	RECT hudPosition ;
	
	RECT rectile;
public:
	HUD();
	~HUD();
	void setRectile();
	void renderHUD();
};

